@startuml
sprite $filter_8 [48x48/16] {
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}


!define MATERIAL_FILTER_8(_alias) ENTITY(rectangle,black,filter_8,_alias,MATERIAL FILTER_8)
!define MATERIAL_FILTER_8(_alias, _label) ENTITY(rectangle,black,filter_8,_label, _alias,MATERIAL FILTER_8)
!define MATERIAL_FILTER_8(_alias, _label, _shape) ENTITY(_shape,black,filter_8,_label, _alias,MATERIAL FILTER_8)
!define MATERIAL_FILTER_8(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_8,_label, _alias,MATERIAL FILTER_8)
skinparam folderBackgroundColor<<MATERIAL FILTER_8>> White
@enduml